A Glimpse into the Future of Computing

A Glimpse into the Future of Computing

Touch is changing how we interact with computers, and locomotion control can do the same. Now touchscreens have moved the human interaction with computer beyond the monopoly of the mouse-keyboard union for the first time in 30 years. Evolutions in computing are driving the transformation of whole systems of production, management, and governance.

Artificial intelligence and advanced robotics are developing by the companies like Google, IBM, etc. Google has come up with autonomous cars and IBM has evolved IBM-Watson.

The Virtual reality is also a future technology which has come up with Oculus Rift. The intelligent robots and better computer interaction will definitely improve our way of living and make our life affluent.

In 2016, the number of connected devices will touch 10 billion, and this number of mobile devices will exceed the human population in coming year. Devices connected to the Net will range from cell phones, laptops, tablets, and the millions of devices based on the ‘Internet of things’.

A trend in computing have the capacity to make business and essential decisions by calculating patterns, trends and outliers among huge data. Predictive analytics will be a key regulation in our future and its experts will be much find after.

Predictive analytics uses statistical methods to diggings intelligence, information and patterns in structured, unstructured and streams of data. Predictive analytics will be applied across many domains, including banking, insurance, retail, telecom and energy etc.
Why should the world care about the future of computing?

Today computers are everything for us. We still have an image of computers as being rectangular objects either on a desk or these days it is in our pockets. Increasingly computers are no longer objects at all, but computers are spread all over and virtually other material. Because of that, we actually do need to care about what the future of computing grasp because it is obviously going to impact our day to day lives.

Bruno Miller is a chief editor at MarketPRNews. He has 13 + years of experience in Content Writing & blogging. His hobbies are Travelling, Reading and learning new things.

Virtual Reality Market Analysis | landscape & Growth

A walkie  talkie, also called a handheld transceiver (HT), may be described as a portable and handheld two-way radio transceiver. A walkie talkie works on simplex communication and uses inbuilt transmitters to send and receive radio signals to communicate and hence does not require a separate network tower.

Walkie talkies are commonly used in settings where portable radio communications are necessary such as public safety, business, outdoor recreation, and military. Devices are available at various price points, ranging from inexpensive analog units sold as toys to ruggedized analog and digital units, which are waterproof or intrinsically safe, for use in boats or heavy industries. global walkie talkie market to grow at a CAGR of 9.47% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global walkie talkie market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA

Global Walkie Talkie Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Motorola Solutions
  • Hytera Communications
  • ICOM
  • Tait Communications

Other prominent vendors

  • Abel
  • BFDX
  • Cobra Electronics
  • Kirisun Communications
  • Midland Radio
  • Shenzhen HQT Science and Technology

Market driver

  • Augmented disposable income
  • For a full, detailed list, view our report

Market challenge

  • Competition from smartphones
  • For a full, detailed list, view our report

Market trend

  • Increase in use of smartphone networks or Wi-Fi connections
  • For a full, detailed list, view our report

Key questions answered in this report

  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?
Rahul Kumar is a Digital Marketer by professional and he has a great experience in blogging, content writing and SEO.

Virtual Reality in Gaming Market Technological Advancements, Evolving Industry Trends and Insights 2019


A new report has been published by Transparency Market Research, titled “Virtual Reality in Gaming Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2013 – 2019”. TMR, a market intelligence company based in the U.S., states that the global virtual reality in gaming market was estimated at US$466.6 million in 2012 and is anticipated to reach US$5,839.9 million in 2019, expanding at a 39.2 % CAGR from 2013 to 2019.

According to this report, the market for virtual reality in gaming is fuelled by numerous factors such as continuous advancements in gaming technologies, namely 3D effects, motion tracking, and user interactive graphics. The increase in disposable income is also a key factor augmenting the market, as with rising disposable incomes, individuals are inclined towards new innovative reality games and entertainment solutions to entertain themselves. However, the soaring costs of these entertainment sources are amongst the major factors impeding the growth of the market. Nonetheless, cost-effective devices with gesture control and economical sensors for motion tracking are projected to be introduced in the market in the near future, which will stimulate the growth of this market.

On the basis of component, the virtual reality in gaming market is segmented into two components, namely software components and hardware components. Among these two components, in 2012, the software segment was the biggest segment, representing a revenue share of 53.5% in the overall market for virtual reality in gaming.This segment is expected to retain its dominance in the market throughout the forecast horizon owing to consistent advancements in virtual reality technology. The hardware segment is predicted to experience exponential growth in the forecast horizon owing to the utilization of virtual reality products, namely hand gloves, head mounted displays (HMDs), and glasses.

On the basis of type of gaming console from various manufacturers, the virtual reality in gaming market is segmented into Apple Mac, personal computers, Microsoft Xbox, Nintendo Wii, and Sony PlayStation. Amongst these, Sony PlayStation dominated the global market for virtual reality gaming consoles owing to its powerful brand equity in the mobile phone industry, gaming industry, and other consumer electronics.On the basis of geography, the market for virtual reality in gaming is segmented into North America, Asia Pacific, Europe, and Rest of the World (RoW). In 2012, North America dominated the global market, accounting for a revenue share of 37.0% owing to the existence of prominent companies such as Take Two Interactive and Electronic Arts Inc.

After North America, Europe emerged as the second biggest market and held a revenue share of 31.9%. Nonetheless, Asia Pacific is predicted to exhibit enormous development in the market during the forecast period owing to rising numbers of online gamers along with presence of the topmost gaming manufacturers in this region.Sony Corporation, Electronic Arts Inc., Linden Lab Inc., and Nintendo Company Limited are the dominant companies in the virtual reality in gaming market.

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